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Showing posts with label Exercise Science. Show all posts
Showing posts with label Exercise Science. Show all posts

Tuesday, March 15, 2011

Google Body Labs for Exercise Science

See update to Google Body Labs here.

Ever visited the Google search home page and taken some time to explore the additional links? Well if you have - then you will already know about some of the great resources posted there - free for anyone to use.

Google Labs is one of my favorite links. The Labs are meant to be a place where developers, engineers and members of the Google community can post prototypes of new ideas so that users can try them out, experiment, and provide feedback. Why should you care?

Well, there are some really useful resources listed here - including one lab called Google Body labs. Google Body is an excellent study tool for students - they can look at detailed 3D models of the human body and peel back layers and zoom in for a closer look. In addition, all body parts are clearly labeled and therefore great for student review.

Here's how to find it:
  1. Within your browser, search for "Google."
  2. Click on the link for "More" at the top left-hand menu
  3. Select "Even More" from the drop-down menu
  4. Select "Labs"
  5. Select "Google Body"

You may need to upgrade your Internet Browser to the Beta version of Google Chrome or Mozilla Firefox to be able to view the Google Body Lab. You can email the link out to your students and they can use the tool for study review.

Wednesday, November 10, 2010

Inspirational Video for Teacher PowerPoint's


Greetings Team!

Here's an excellent video from T.E.D: Ideas Worth Spreading, that can be inserted into your Thompson Educational PowerPoint slides. I'm sure your students (and you) will find Aimee's story inspirational, informative and motivational. Within this video, Aimee discusses how she embraced adversity by breaking down perceived barriers and overcame her fears.

Resource PowerPoints to Use Video With:

Exercise Science

  • Section 12: Technological Influence on Human Performance
  • Section 15: Bio mechanical Principles and Application (Good review)
  • Section 20: Psychology of Sport
  • Section 25: Women in Sport

Healthy Active Living: Keep Fit, Stay Healthy, Have Fun
Active Healthy Living: Physical Education in Nova Scotia
Active for Life: Physical Education in Newfoundland and Labrador

  • Setting and Reaching Fitness Goals

My Health: Talking Openly About Healthy Living

  • Chapter 10: Emotional Well-Being and Mental Health

When I worked in the Birchmount Exceptional Athlete Program (BEAP) I met athletes of all abilities like Aimee who profoundly impacted my personal and professional life. Please let me know if you and your students find it useful. I hope you do!

Wednesday, December 2, 2009

Bones in a Box...












This is a great anatomy manipulatives activity for Exercise Science teachers. I used to do this activity with my students and it was a great way to review key terms. Here are the directions:


Supplies:
  • MDF Board (hard cardboard) - 3mm thick / 3ft. by 2ft. board (Canadian Tire)
  • Several colored sharpie permanent markers
  • Tongue depressor sticks (200) (Dollar store or shoppers drug mart)
  • Magnets (optional but useful) (Canadian Tire or dollar store)
  • Glue gun (optional if using magnets)
  • LCD projector
  • Coping saw or technology teacher to cut out bones from MDF board
  • Exercise Science PowerPoints (Unit 1, Section 2)
Instructions:

You can make the bone landmark manipulatives at home or with your students in class.
  1. Access the PowerPoint’s above and click on Unit 1, Section 2.
  2. Project the PowerPoint images onto your chalkboard or whiteboard.
  3. Place your MDF board in front of your chalkboard or whiteboard with bone image projected onto it.
  4. Determine a color scheme to use for drawing and labeling the bones.
  5. Trace the bone images onto the MDF board (you should get 8-10 images per board).
  6. Highlight the areas on the bone that will be labeled.
  7. Cut out the bone images using the coping saw or ask a technology teacher.
  8. Use the tongue depressor sticks and write the names of the landmarks in capital letters on one side of the stick. Ensure the color of the labels match the color of the corresponding bone image.
  9. (Optional) Using the glue gun, glue the magnets to the back of the bones and tongue depressors.
Application - Landmark Challenge Relay Race:
  1. Divide class into several even teams (use classroom rows).
  2. Each team gets the same bone with corresponding landmarks.
  3. Place the bone for each team on the board with room for labeling the parts.
  4. Hand-out 1 or 2 tongue depressors or landmarks to each kid.
  5. Allow teams to coach each other prior to the start of the game.
  6. When all teams are ready, teacher yells “go.”
  7. One at a time, students go up to the board and place their landmark next to the bone where they think it belongs.
  8. The first player races back and gives the next player a “high five.”
  9. Then that player goes to the board and to place his or her landmark.
  10. Repeat this until all players are done.
  11. Once the team is finished land marking the bone, they all sit down and wait for the others to finish.
  12. When all teams are finished, teacher should mark the labels.
  13. Team that has all or most correct labels in fastest time wins.

If you want to add physical activity to the game, have students perform two-four lunges or push-ups every time they are “high-fived” before they head to the board.

Friday, October 23, 2009

Steve Nash Uses New Media to Market His Brand

Steve Nash, Victoria, B.C. native, and point guard for the Phoenix Suns in the NBA, is doing some pretty ground-breaking stuff by helping to change the world of athletic marketing.

In the past, athletes were used primarily to promote a product and were not always given a voice. They were asked to simply hold a product and smile for the camera. Remember those Sprite commercials with Vince Carter where viewers were lead to believe that that drink could make you jump higher?

Steve Nash is changing this method of athletic marketing. He is taking control by making the athlete the focus of the commercial and not the product. Check out this viral video Nash wrote for Nike:




Notice how times have changed. This would be a great video to show students in class when teaching them about the (Big) Business of Sport Entertainment.

  1. Why do they think Steve Nash would want to brand himself?
  2. Why is this important?
  3. Can they think of other athlete's that have well-known brands?
  4. How is the way Steve Nash advertises himself similar or different to the way Tiger Woods has done it?

Interesting New Procedure for Tissue Healing

In the Sports section of the Toronto Star this week, Randy Starkman wrote an article titled "Chan uses cutting-edge procedure to put hurt on injury." Within the article, Starkman explains a new type of therapy used by athletes to decrease healing time. Platelets in the blood are key to tissue healing and a concentration of them in an injured area can speed the recovery process.

The therapy involves the extraction of the athlete's blood, where it is then spun and concentrated in a centrifuge, and then re-injected into the injured area. There is an excellent diagram included in the article that explains the process further. This would be a great article for supplementary reading in Unit 1 on Joint Mechanics and Joint Injuries in the Exercise Science resource.

This new procedure is actually banned by the World Anti-Doping Agency although some athletes can get around this by making an application under the therapeutic use exemption (TUE). What do your students think about this procedure? Is this a form of blood-doping? Is using this procedure fair?

New Technology for the 2010 Winter Olympics


Photo courtesy of Agence Zoom, Getty Images, National Post






Gary Kingston of the National Post wrote a great article this week titled "High-tech help for athletes" about new sport technology that will be used for the 2010 Winter Olympics in Vancouver. This article would be great supplementary reading for Chapter 12: Technological Influences on Human Performance in the Exercise Science resource.

Wednesday, September 23, 2009

That's Exertainment!

I receive a monthly "Wellness Letter" from the University of California, Berkeley and I find that it always contains great articles and information. In the September issue, there was an interesting piece about the Wii, an interactive computer technology that allows players to be physically active in a virtual world, all the while burning a couple of calories. If you have some students in your class that are reluctant to get active, recommend some "Wii fit" for homework!

Article taken from UC Berkeley Wellness Letter, September 2009
"Exergaming" or "exertainment" is the latest video game craze, which allows you to play sports "virtually" and perform other activities using new interactive computer technology. You can, for example, box, bowl, play tennis, shoot hoops, snow-board, hula-hoop, do yoga, even walk a tightrope, all from the comfort of your living room. Several companies make these active gaming systems, but the most popular is Nintendo Wii. Using a hand-held controller with digital motion sensors, you simulate the movements needed to perform the activity, as an onscreen character depicts your movement in real time. The Wii Fit program includes a pressure-sensitive balance board that you work out on. It sounds invigorating, but is it real exercise or just fun and games?

Wii and similar video games promote physical activity - at least more so than traditional video games and other sedentary pastimes. In a recent Mayo Clinic study, both children and adults playing Wii boxing burned 190 more calories an hour, on average, compared to resting; adults burned an extra 150 calories.

But people playing Wii rarely achieve the same intensity level or burn as many calories as during the actual sports - even if they're coached to use more than minimal effort. For example, researchers from the University of Wisconsin found that only Wii boxing was intense enough to maintain or improve endurance in players, compared to Wii tennis, golf, bowling, and baseball. Other studies question whether any of these games can be considered even "moderate-intensity" exercise. To get the most from a virtual workout you have to mimic the actual body movements of the sport as closely as possible and make a conscious effort to move your whole body - something that may be hard to do in a confined indoor setting. And some games are not too demanding to begin with.

On the other hand, there are reports of people playing Wii so hard that they actually injure themselves. As with real sports that involve repetitive movements, you can overdo it with virtual video games. You can get tendinitis of the elbow or shoulder ("wi'itis") or sprain an ankle or knee.

Exergaming is not a substitute for regular exercise. But it's better than doing nothing, and it can be an enjoyable way for sedentary people to ease into activity. You may, as you build skill and confidence, want somebody to take the sport on the road, so to speak. Or if you're already active, you may want to take your favorite outdoor sport inside on a rainy day. These games may also by good for people who have physical limitations due to sports injury, a stroke, or other illness (such as Parkinson's disease); some physical therapists use them in their practices.

Thursday, September 10, 2009

Body Worlds Exhibit Opening Soon in Toronto!

The Ontario Science Centre is bringing back the blockbuster exhibition BODY WORLDS. BODY WORLDS & The Story of the Heart could be an exciting and educational class trip for students taking Exercise Science. The exhibit will open on October 9th. Tickets are on sale now. Click here to learn more!

Too Fast to be Clean?

There was an interesting article in the September 2009 issue of Maclean's magazine that discusses the amazing performance of Usain Bolt at the world track championships, who completed the 100-m dash in 9.58 seconds (11 seconds faster than the world's previous record setting time).

Questions are now being raised as to whether or not Bolt used illegal substances even though his test results were clean. This article is a great discussion point for students taking Exercise Science studying the unit on Social and Ethical Problems in Sport. Click here to read the article.